![]() ![]() It is useful for getting fast feedback when shaders, meshes or lights are edited. It renders the framebuffer in multiple passes which start noisy and get progressively cleaner. Progressive rendering refers to Redshift's interactive rendering mode. A bucket is only ever rendered by a single GPU, so the maximum number of simultaneous bucket renders is limited by the number of GPUs setup for rendering in Redshift.īucket mode supports all renderer features and uses These squares are referred to as buckets and systems with more than one GPU will render multiple buckets at a time. Bucket mode splits the framebuffer into a grid of squares to be worked on one at a time until the entire framebuffer is finished rendering. This is great for more quickly previewing the general rendered look of your animations but not intended to be used for final renders.īucket rendering refers to Redshift's high quality final rendering mode. Setting Final Rendering to Progressive instead of Bucket allows you to batch render your scene more quickly using the Progressive render mode. ![]()
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